Ubiquitous Interaction Lab

The term "Ubiquitous Computing", which is being used with increasing frequency over the last years, refers to the usage of computers in different devices that used to (and were able to) exist without the addition of a computer. It also describes human interaction was used to be performed without computers but is now aided / done with computers. Through this omnipresence of computers, the way we interact with technology is changing and has to change. Ubiquitous interaction is (here) mainly referring to the different interaction possibilities, that these "ubiquitous" devices allow / enable.

It is one of our primary goals to research "Ubiquitous Interaction". Examples of these interactions can be found in communicating through apps on mobile phones between occupants of connected vehicles or in virtual surroundings. In our Ubiquitous Interaction Lab we will research and develop solutions to support humans with new technologies within the area of Augmented and Mixed Reality, Ubiquitous Computing, Wearable Computing and the Internet of Things.

The lab will be used for research projects of the HCIS-team as well as for providing students with the possibility of writing their theses, work on projects or pursue a research track. An emphasis (within the lab) is currently set on Augmented Reality. Currently, research is done with the Microsoft HoloLens, but we are planning to add additional devices and technologies in the near future. 

The following work has been conducted within a bachelor's thesis by Niklas Osmers, topic: Entwicklung eines AR-basierten kooperativen Zeichentools zum Zeichnen auf Momentaufnahmen der Umgebung. The application was written for Microsoft HoloLens and enables users to (collaboratively) paint in an augmented space and to share their drawings. Using this applications users can make annotations or highlightings to interact with others. The application was tested within a user study in which pairs of participants were tasked to explain the central perspective with vanishing points to each other, using the application to draw highlights as augmentations of the real world.

In this bachelor's thesis, topic: Darstellung von AR-Inhalten in sichtbaren Rahmen, the student Arno Carstens analzyed how the Microsoft HoloLens can detect rectangles in rooms. The detection algorithm was created by the student. Using the results of this thesis, the application can be used to detect various items in the real world based on having frames to annotate them.

Issues that are being discussed are, among others, the possibilities to aid cooperating participants through Augmented Reality, the usage of new technologies such as Augmented Reality or IoT in specific user scenarios as well as researching different interaction opportunities with all the technical devices humans handle on a daily basis.

Room & Address:
Clausthal University of Technology
Julius-Albert Str. 4, Room 220
38678 Clausthal-Zellerfeld

Michael Prilla


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